Fix VM memory allocation optimizations by reducing what we allocate on the heap
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@@ -11,23 +11,39 @@ type Frame struct {
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basePointer int
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}
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func NewFrame(cl *object.Closure, basePointer int) *Frame {
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return &Frame{
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func NewFrame(cl *object.Closure, basePointer int) Frame {
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return Frame{
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cl: cl,
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basePointer: basePointer,
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}
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}
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func (f *Frame) Closure() *object.Closure {
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return f.cl
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}
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func (f *Frame) GetFree(idx uint8) object.Object {
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return f.cl.Free[idx]
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}
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func (f *Frame) SetFree(idx uint8, obj object.Object) {
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f.cl.Free[idx] = obj
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}
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func (f *Frame) SetIP(ip int) {
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f.ip = ip
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}
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func (f Frame) PeekNextOp() code.Opcode {
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return code.Opcode(f.cl.Fn.Instructions[f.ip])
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}
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func (f *Frame) ReadNextOp() code.Opcode {
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op := code.Opcode(f.cl.Fn.Instructions[f.ip])
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f.ip++
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return op
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}
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func (f *Frame) PeekNextOp() code.Opcode {
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return code.Opcode(f.cl.Fn.Instructions[f.ip])
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}
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func (f *Frame) ReadUint8() uint8 {
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n := code.ReadUint8(f.cl.Fn.Instructions[f.ip:])
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f.ip++
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@@ -40,6 +56,6 @@ func (f *Frame) ReadUint16() uint16 {
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return n
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}
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func (f *Frame) Instructions() code.Instructions {
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func (f Frame) Instructions() code.Instructions {
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return f.cl.Fn.Instructions
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}
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